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[0.0109] Situational AI exploit

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1[0.0109] Situational AI exploit  Empty [0.0109] Situational AI exploit on Fri May 29, 2015 12:31 pm

Description: Shooting on the ennemi robot bring him out of his room

Steps to reproduce:
1. find the spot
2. hit the robot
3. wait him to fall off his platform

Result: Deficient pathfinding behavior
Expecting a door to close the fiel of view, until both robot are dead.

View user profile http://hugovalery.wix.com/portfolio2014

2[0.0109] Situational AI exploit  Empty Re: [0.0109] Situational AI exploit on Tue Aug 04, 2015 8:28 pm


Fixed in 0.011. I moved the spawpoint so that he can't be hit anymore. The reason why the pathfinding didn't work is because there is no waypoints there.
Also, thanks for putting the poor fellow out of his misery.

View user profile http://flyingcarpetsgames.com

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