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[0.0109] Situational AI exploit

2 posters

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1[0.0109] Situational AI exploit  Empty [0.0109] Situational AI exploit Fri May 29, 2015 12:31 pm

Hugo

Hugo

Description: Shooting on the ennemi robot bring him out of his room



Steps to reproduce:
1. find the spot
2. hit the robot
3. wait him to fall off his platform

Result: Deficient pathfinding behavior
Expecting a door to close the fiel of view, until both robot are dead.

http://hugovalery.wix.com/portfolio2014

2[0.0109] Situational AI exploit  Empty Re: [0.0109] Situational AI exploit Tue Aug 04, 2015 8:28 pm

Salim

Salim
Admin

Fixed in 0.011. I moved the spawpoint so that he can't be hit anymore. The reason why the pathfinding didn't work is because there is no waypoints there.
Also, thanks for putting the poor fellow out of his misery.

http://flyingcarpetsgames.com

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