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ennemy explosion lasting time

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1ennemy explosion lasting time Empty ennemy explosion lasting time on Fri Feb 05, 2016 12:46 am

when an ennemy robot die, he explode and apply damage to all robot in an area, including the friendly robot.
Let's say the robot we want to defeat, is on our way, so as soon as he's dead, we want to go behind him and continue exploring (wich is often the case in the maze).
At the moment, after every fight we have to wait between one and two second still before we move again, otherwise, the robot take damage.

I suggest to divide the time that the explosion remain active by two, because too often, it feel like being punished for succesfully beating an ennemy.

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2ennemy explosion lasting time Empty Re: ennemy explosion lasting time on Fri Mar 18, 2016 10:07 am


Yes, I agree with you.
The hit zone is destroyed after 0.2 second in version 0.013. Let me know if it's good.

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3ennemy explosion lasting time Empty Re: ennemy explosion lasting time on Tue Mar 22, 2016 4:23 pm

It seems perfect so far. cat

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