when an ennemy robot die, he explode and apply damage to all robot in an area, including the friendly robot.
Let's say the robot we want to defeat, is on our way, so as soon as he's dead, we want to go behind him and continue exploring (wich is often the case in the maze).
At the moment, after every fight we have to wait between one and two second still before we move again, otherwise, the robot take damage.
I suggest to divide the time that the explosion remain active by two, because too often, it feel like being punished for succesfully beating an ennemy.
Let's say the robot we want to defeat, is on our way, so as soon as he's dead, we want to go behind him and continue exploring (wich is often the case in the maze).
At the moment, after every fight we have to wait between one and two second still before we move again, otherwise, the robot take damage.
I suggest to divide the time that the explosion remain active by two, because too often, it feel like being punished for succesfully beating an ennemy.