When using the controller, menu naviguation is sometimes inconsistant:
some naviguation input have no effect.
here is a video that demonstrate it, the gamepad image is a duplication of the exact inputs in real time.
here is a unity prototype attempt to fix this, mainly used the Input.GetAxisRaw method.
for more details here is a interesting part of the code of the level manager used.
Have a good one
some naviguation input have no effect.
here is a video that demonstrate it, the gamepad image is a duplication of the exact inputs in real time.
here is a unity prototype attempt to fix this, mainly used the Input.GetAxisRaw method.
for more details here is a interesting part of the code of the level manager used.
Have a good one