Making a new thread to discuss this suggestion, as I felt there was some merit to it.
The thought came to mind when discussing robot combat in my first thread.
The cooperative mode of a certain game came to mind, and I thought an adaption for this game could be fun. Something to unlock after playing the game to a certain point, to be determined.
Main idea is to unlock a cooperative mode, which would have some different puzzles in different specific rooms of the castle. It would allow things like synchronized button pressing, or specific timing events. Doing it in a room format would allow patches in the future to add more rooms to try.
The thought came to mind when discussing robot combat in my first thread.
The cooperative mode of a certain game came to mind, and I thought an adaption for this game could be fun. Something to unlock after playing the game to a certain point, to be determined.
Main idea is to unlock a cooperative mode, which would have some different puzzles in different specific rooms of the castle. It would allow things like synchronized button pressing, or specific timing events. Doing it in a room format would allow patches in the future to add more rooms to try.