Shield's are by far my favorite piece of equipment in any fantasy game. Unfortunately, a VERY large portion of game designers refuse to give the shield any love. Most of the time shields are there just to look cool, especially since they tend to be a redundant item. For example why block with a shield when I can just rocket jump to the side? It's even more difficult in this game because blocking has a delay. The robot should be able to carry the shield in its hand at all times, thus removing the annoying delay. Since this means blocking is easier, the designer may wish to balance things out by requiring you to put the shield away before you can draw the bow, a time cost you probably won't have in a combat situation. That way players could essentially choose between two fighting styles; an agile archer who dodges attacks and a more methodical brawler who blocks attacks. What are your thoughts?